Space Station 13 Races
2022年1月7日Download here: http://gg.gg/xh1p6
Space Wizard Federation; Humans; Lizardperson; Phytosian; Plasmaman; Mothpeople; Ethereals; Preternis; For a full list of races, see the guide to races! Player Guides For a full list of our guides, click here! Guide to Space Law. Wiki home page; Site home; Discussion forum; Tutorial; Jobs; Guides; Objects.
*Space Station 13 Races
*How To Play Space Station 13
*Space Station 13 Xenobiology If you would like to play the game, the only thing you need to install is BYOND. It’s Free! Below you’ll find server information and a description for some popular, player friendly branches of the game. Keep in mind there are many more servers out there than those listed below, which you can find directly on the BYOND hub page for the game. Space Station 13 was created in February 2003 by Exadv1. With the release of the source code in 2008, the game took on a new form – New maps, Features, Interface improvements, bug fixes and performance increases. Today, many communities are now actively developing their own branches. To join a server, make sure you have BYOND installed and click on any of the server images below.Codebase: Open Source [Github]
*A recently discovered race that inhabits orbital bodies with high concentrations of Plasma. Plasmamen have a hard time living on oxygen-based space stations as they breath pure Plasma as their air supply, thus they wear special environmental suits to protect them.
*How the space race began. The opening salvo of the space race was the launch of the Soviet satellite Sputnik 1 on Oct. Government had already been planning to launch its own.Gameplay: Casual, Light Roleplaying Established way back in 2008, ‘Goonstation’ is the longest running Space Station 13 Community. Built on top of the original source code, all forks are derived from this codebase. The gameplay style can be considered casual. People will generally play the game in character, but it’s not taken entirely seriously. There’s little chance of being penalised if you get things wrong, or don’t understand your role on the station. Established: October 2010 – PresentDedicated Servers: 6 /tg/station 13 spawned from the /tg/ (Traditional Games) section of 4chan, an imageboard primarily dedicated to the discussion of board games and tabletop RPGs. Using Goonstation’s publically released codebase as a jumping off point, /tg/station quickly branched off – implementing plenty of features and quality of life improvements to the game, causing it to soar in popularity. Sybil and Basil operate coderbus’s standard /tg/station13 code. A third server called Artyom operates a seperate branch of code, referred to as NTstation. The gameplay style is a comfortable middle-ground between Goonstation and Baystation 12, and a newbie shouldn’t have too many problems jumping in. Established: April 2015-PresentDedicated Servers: 1 Colonial Marines is a heavily modified SS13 server inspired by the Aliens film along with it’s surrounding universe and built from Baystation 12. One of the most notable differences between colonial marines and other standard SS13 servers is that the players are split between two teams, the United States Colonial Marines (USCM) and the Xenomorph Hive. The server strikes a thin balance between the fast paced action and the unique roleplay moments that present themselves during the round as it progresses. Some of the most notable features of colonial marines are the perspective sprites, unique xenomorph abilities and the vast array of armaments ready for you to test out and enjoy. Established: January 2010 – PresentDedicated Servers: 1 Another long running community, Baystation 12 origins from the Bay 12 Dwarf Fortress Community. Newbies might have a difficult time jumping in here, due to the enforced roleplaying – But you’ll generally have a slower paced and less chaotic experience. Baystation12 is an RP-enforced SS13 community with higher than normal requirements, designed to aid enjoyment and fun for all of its players – And to provide an experience unique from most other servers. Established: June 2013-PresentDedicated Servers: 1 A major codebase and community, Paradise has been consistently ranked as the most populated public SS13 server. Features include a plethora of custom jobs and species to choose from, and a community driven Karma system designed to encourage roleplay. The server tries to strike a balance between calmer, more RP oriented rounds and events, and furious action packed gamemodes – Without compromising the complex interactions of game mechanics. A large team of friendly mentors are available to help even the newest player quickly get on their feet. Established: March 2018 – PresentDedicated Servers: 2 BeeStation is a server that greatly focuses on being newbie-friendly. They have a lax set of rules and no penalty for not doing your job as a beginner on their main low-roleplay server, Golden. There is also a group of mentors who can help you through the steep learning curve of SS13, by answering your questions, or just walking you through basic tasks on the station. There is a second server, Sage, with less chaos and stricter rules to encourage more roleplaying. Another ongoing goal of theirs is to be the most balanced SS13 server, by constantly tweaking gameplay features to be more fun, and fair. Rounds on BeeStation tend to be very chaotic and fast-paced. The server is a good place to experience high population, and fun features. The code for the server was forked off of the /tg/station codebase. Established: December 2018 – PresentDedicated Servers: 1 World Server is a SS13 spin-off roleplay server based on living within a city, or rather – what spacemen do when they’re not on SS13. It’s more focused on civilian life and does not take place on a space station. You can play as several different social classes, Working Class, Middle Class or Upper Class which affects your gameplay and your place during certain events. You can rise up the ranks, start a political revolution, become a part of the criminal underworld, or even run for president in this tumultuous, eccentric world. There is persistence that carries on from round to round, your character’s appearance and wealth will save during canon rounds. This server is more recommended for those with a desire for a more laid back roleplay experience with a bit of cyberpunk political drama, or those who are looking into getting into heavy roleplaying for the first time. Established: 2011 – PresentDedicated Servers: 1 Yogstation was founded in 2011 when then-host asked Yogscast if we could have their blessing to open an SS13 server in their name. Yogscast allowed this and even played on the server a handful of times at the start of Yogstations birth. Since 2011, Yogstation has come a long way. The server is now run by a council of elected staff and the codebase is now open with regular contributions from the community as well as downstreaming all TG’s code. Yogstation still stands and is ran on a powerful host machine/dedicated box, runs a donation system for in game and forum perks, and runs at a safe %99 lag free rate. Yogstation is one of SS13’s most long-standing communities far surpassing most others in time. Yogstation runs mentors as well as staff who are always friendly and on-hand to give assistance when needed. Established: March 2019 – PresentDedicated Servers: 1 AuStation is the premiere Aussie SS13 server built for Australians and those in the Oceania area. They are an optional roleplay server created for new and veteran players alike looking for relaxed SS13 experience, without the high ping on other servers. As an Australian server, AuStation doesn’t have a huge playerbase, but what they lack in pop, they make back in character. AuStation runs on a dedicated server in Sydney, which guarantees a stable experience for their players. AuStation is a BeeStation downstream and are the currently the only downstream operating a mirror bot which makes sure the server remains up-to-date with new features and fixes. They have a small handful of people working on custom content for the server, and have several features to help improve the lowpop experience including shuttle call votes and automatic sandbox mode switching through the day.
During your time on station you may find yourself face to face (or face to mirror) with the not quite human. Be they aliens, mutated humans, or self aware constructs you’re expected to try and coexist on this deathtrap
Learning their quirks can be key to knowing how to keep them amicable in times of peace, and easy to put down in times of strife.
*1Roundstart Races
*2Human Mutants
*2.4Jelly and Slime Mutants
*2.4.2Slimepeople
*2.4.3Stargazers
*2.4.4Luminescents
*3Exotic Races
*3.3High-functioning Zombies
*3.5Synths
On tgstation, these are the races allowed to be chosen at round start. Because they are freely available, you should expect to deal with them nearly every round.Humans
On the station humans enjoy a degree of superiority over other races, everyone you meet in a position of power will generally be a human.
By default, the AI will apply the protections of its laws ONLY to humans, though they may extend that protection to other races out of preference provided doing so doesn’t harm humans.
Should a conflict arise between a human and another race, expect the AI to take the human’s side.
Gameplay
Behave like the dominant species you are. Beat skulls in with a toolbox and remind everyone that you are essentially a bald ape. Get leg-dropped by a wrestler and watch as your leg actually falls off.
Set up industrial-sized bugzappers in the main hall to deal with the pests.
Diet
* Likes: Fried food and junkfood, often combined into a heavenly form known as fast food.
* Dislikes: Raw food.
Benefits
* AI Protection under the default Asimov lawset.
* Domination of Command Jobs.
* Strength in numbers.
Drawbacks
* None at all.
Where to find them:
* Everywhere.Lizardpeople
Second class citizens, lizards are generally relegated to lower level work.
Within a department a lizard staff member may enjoy anywhere from almost equal standing to obvious racism and disrespect, depending on their coworkers. They enjoy no advantages beyond their striking appearance.
Their appearance and naming conventions are loosely derived from the Argonians, of Skyrim.
Gameplay
Name yourself Does-The-Gimmick. Set all your accessory slots and become an unrecognizable blob of pixels. Be locked out of important positions. Threaten the HoP with a lawsuit if he doesn’t promote you to a Head position and get promptly lasered to death.
Make it hard to understand a word you say by hissing frequently. Get discriminated against for being a snowflake race.
Diet
* Likes: Meat and disgusting things like small creatures that run around on four legs famous for disease
* Dislikes: Grain and dairy, what kind of creature would hate pizza or cake?!
Benefits
* Memorable appearance.
* Solidarity with lizards staffmates.
* Lizardpeople take one third less heat damage.
* Lizard tails and hides can be used to craft sought after items like lizard wine, the Liz O’ Nine Tails and lizard cloche hats.
Drawbacks
* Likely target of racism.
* Noticeable lisssp.
* 50% more cold damage.
* Non-human to the AI.
*Your lizard tail and hide can be used to craft sought-after items.
Where to find them:
* Everywhere but command department.Plasmaman
A recently discovered race that inhabits orbital bodies with high concentrations of Plasma.
Plasmamen have a hard time living on oxygen based space stations as they breathe pure Plasma as their air supply, thus they wear special environmental suits to protect them.
They have very heavy drawbacks, and must rely on their skill and respect to get by, but get many mechanical advantages unique to them as a result.
Gameplay
Light the entirety of the station on fire. Be immune to cold environments, die in seconds to hot ones. Claim that you’re a space beast that’s come to kill everything, ever. Sit in a room full of plasma, naked, and yell at any passerby about the supposed superiority of purple skeletons to flesh people.
Diet
* Likes: Vegetables.
* Dislikes: Fruit, only the flesh is weak to scurvy.
Benefits
* They stand out.
* Can use their bodies drawback of setting on fire offensively to scare off attackers.
* Welding visor that can be toggled on and off, which lets one weld safely and block flashes if necessary.
* Immune to cold, letting them spacewalk with only needing an emergency firesuit as the emergency firesuit protects from pressure damage.
* Immune to most viruses.
* Immune to radiation, no matter the severity.
* Can’t bleed.
* Does not need to eat.
* They have lights built into their helmets which can be toggled on and off.
Drawbacks
* They stand out, badly.
* Likely target of racism.
* They rely on a constant source of Plasma air to survive.
* If exposed to Oxygen, their body will catch on fire.
* 150% damage from brute, heat and fire.
* They are stuck inside an environment suit. [Replaceable by Hardsuit, EVA spacesuit, or emergency firesuit + firehat/pressure sealed hat]
* Can’t drink or eat through helmet, so plasmamen are dependent on injections and patches in order to not take potential damage from eating.
* No easy ability to hide their identity.
* May get their helmets or envirosuit taken off by security stripsearching them, and as a result, die.
* Have to wear gloves at all times to not light on fire, which means if their arm is cut off and they do not have an emergency firesuit or evasuit to save them, they will burn and die when the gloves fall off.
* The AI and its minions are almost always free to maim or kill you if you are seen harming a human.
* Has no genetic code, meaning they cannot have genetic mutations.
* They can wear almost no unique cosmetics, and as a result are always bald.
* Plasmaman organs are rare, and thus not easily replaceable when damaged.
Where to find them:
* Probably in a chair next to the supermatter engine, wearing a firesuit and soaking up the radiation, waiting to unleash it on the rest of the station crew.
* Probably in a chair next to active fusion of gases, wearing a firesuit and soaking up the radiation, waiting to unleash it on the rest of the station crew.
* Probably in a tritium fire at atmospherics, wearing a firesuit and soaking up the radiation, waiting to unleash it on the rest of the station crew.
* Walking around hallways, unleashing radiation on the rest of the station crew.
* Everywhere aside from command.Mothpeople
White-faced insect people with wings and antennae. Tc electronic m40 studio reverb 1.0.5 kit. Be the Mary Sue you were always meant to be with a shitload of color ’themes’ to choose from.
Gameplay
Get everything unique about you as a species removed by deranged people, but manage to sneak past a free infinite jetpack that never activates when you need it to. Turn into toothpaste when you hack a door wrong.
Diet
* Likes: Vegetables, Dairy, Clothing.
* Dislikes: Fruit.
* Toxic: Raw meat, cooked meat, just don’t eat something that moved and made noises.
Benefits
* If your wings haven’t been crisped, you can flutter around once gravity goes out.
Drawbacks
* Your eyes are extra sensitive to light. Welding needs both goggles plus a mask and flashbangs REALLY hurt, even with sunglasses on.
* Badly hurt by fly swatters. [10x damage]
* Vulnerable to pest spray. [3x damage]
* Fire will burn your wings off, disabling its benefits.
* Not protected by Asimov laws.
* Nonsensical ’fluttering’ speech tag. Space Station 13 Races
Where to find them:
* Near a light bulb or Tesla engine.Ethereals
Walking lightbulbs that are named after celestial bodies.
Diet
* Likes: Snowflake Ethereal food (High-power energy bars, empowered burgers). Electricity, whether through Cyborg rechargers, electric shocks, APCs, or indirectly through lightbulbs.
Benefits
* They’re walking flashlights.
* Even better when emagged.
* Deal burn damage instead of brute damage when punching things.
* Slightly resistant to electricity.
Drawbacks
* They’re walking flashlights.
* Can only regain nutrition by entering a cyborg recharger, by touching lightbulbs, touching an APC on harm intent, or through special Ethereal food.
* Vulnerable to brute damage.
* Not protected by Asimov laws.
Where to find them:
* At Robotics and Engineering.
Over the course of a shift, you or someone you know may lose their humanity. These races are not born, but made.
These players are less likely to be the targets of racism, as many may simply acknowledge their former humanity, but are none the less NOT human anymore.PodpeopleHow To Play Space Station 13
Human blood, resurrected through a plant. Podpeople are rare to see, often only making an appearance if the doctors or defibrillators are gone. They thrive in light and can’t survive darkness for too long.
Gameplay
End up as mister potatohead after getting husked and the Botanist is not stoned enough to forget he can clone, but too stoned to do a good job. Forget that you photosynthesise and grow obese in the light. Start vegetating with relative ease.
Remember that you’re basically a walking matchstick well after you marched into a plasma fire.
Benefits
* Gradually heals and gains nutrition in well lit areas.
* Immune to plant-based hazards such as space vines and killer tomatoes.
* Bees don’t mind them.
Drawbacks
* Darkness drains nutrition.
* If starving, takes damage over time.
* Easily eaten by goats.
* Tendency to be overweight due to desire to stay in the light at all times.
* Extra vulnerable to chemicals designed to kill plant life.
* Takes extra burn damage and heats up quickly.
* Mutates if shot by a floral somatoray in mutation mode.
Where to find them:
*Hydroponics.Flypeople
Walking abominations of mishmatched DNA caused by teleporter malfunctions. Careful use and upgrading of the teleporter can assure those that dabble with it don’t end up in this sorry state.
Like the lizard races, there’s absolutely nothing redeemable about existing like this, unless you just enjoy being a freak.
Gameplay
Annoy the chef for his cheese, vomit on his food and kill Pete because you need barf fuel muh self defense. Start getting voices in your head when you read the bee movie script over the radio.
Get lynched for attacking the botanist using pest spray, and get gibbed by the chef for ’no reason’.
Diet
* Likes: Gross things, such as vomit. Get your crewmates sick and never go hungry again!
* Dislikes: Anything with nutriment.. the first time.
Drawbacks
* Buz-zz-zing lisp.
* Grotesque appearance.
* Badly hurt by pest spray [3x damage].
* CRUSHED by fly swatters [30x damage].
* Their organs are unidentifiable.
Where to find them:
* Near a teleporter.Felinids
Effectively human if not for their ears and tail.
Nanotrasen executives agree that Felinids are not befitting of head roles for the same reason certain individuals are
https://diarynote.indered.space
Space Wizard Federation; Humans; Lizardperson; Phytosian; Plasmaman; Mothpeople; Ethereals; Preternis; For a full list of races, see the guide to races! Player Guides For a full list of our guides, click here! Guide to Space Law. Wiki home page; Site home; Discussion forum; Tutorial; Jobs; Guides; Objects.
*Space Station 13 Races
*How To Play Space Station 13
*Space Station 13 Xenobiology If you would like to play the game, the only thing you need to install is BYOND. It’s Free! Below you’ll find server information and a description for some popular, player friendly branches of the game. Keep in mind there are many more servers out there than those listed below, which you can find directly on the BYOND hub page for the game. Space Station 13 was created in February 2003 by Exadv1. With the release of the source code in 2008, the game took on a new form – New maps, Features, Interface improvements, bug fixes and performance increases. Today, many communities are now actively developing their own branches. To join a server, make sure you have BYOND installed and click on any of the server images below.Codebase: Open Source [Github]
*A recently discovered race that inhabits orbital bodies with high concentrations of Plasma. Plasmamen have a hard time living on oxygen-based space stations as they breath pure Plasma as their air supply, thus they wear special environmental suits to protect them.
*How the space race began. The opening salvo of the space race was the launch of the Soviet satellite Sputnik 1 on Oct. Government had already been planning to launch its own.Gameplay: Casual, Light Roleplaying Established way back in 2008, ‘Goonstation’ is the longest running Space Station 13 Community. Built on top of the original source code, all forks are derived from this codebase. The gameplay style can be considered casual. People will generally play the game in character, but it’s not taken entirely seriously. There’s little chance of being penalised if you get things wrong, or don’t understand your role on the station. Established: October 2010 – PresentDedicated Servers: 6 /tg/station 13 spawned from the /tg/ (Traditional Games) section of 4chan, an imageboard primarily dedicated to the discussion of board games and tabletop RPGs. Using Goonstation’s publically released codebase as a jumping off point, /tg/station quickly branched off – implementing plenty of features and quality of life improvements to the game, causing it to soar in popularity. Sybil and Basil operate coderbus’s standard /tg/station13 code. A third server called Artyom operates a seperate branch of code, referred to as NTstation. The gameplay style is a comfortable middle-ground between Goonstation and Baystation 12, and a newbie shouldn’t have too many problems jumping in. Established: April 2015-PresentDedicated Servers: 1 Colonial Marines is a heavily modified SS13 server inspired by the Aliens film along with it’s surrounding universe and built from Baystation 12. One of the most notable differences between colonial marines and other standard SS13 servers is that the players are split between two teams, the United States Colonial Marines (USCM) and the Xenomorph Hive. The server strikes a thin balance between the fast paced action and the unique roleplay moments that present themselves during the round as it progresses. Some of the most notable features of colonial marines are the perspective sprites, unique xenomorph abilities and the vast array of armaments ready for you to test out and enjoy. Established: January 2010 – PresentDedicated Servers: 1 Another long running community, Baystation 12 origins from the Bay 12 Dwarf Fortress Community. Newbies might have a difficult time jumping in here, due to the enforced roleplaying – But you’ll generally have a slower paced and less chaotic experience. Baystation12 is an RP-enforced SS13 community with higher than normal requirements, designed to aid enjoyment and fun for all of its players – And to provide an experience unique from most other servers. Established: June 2013-PresentDedicated Servers: 1 A major codebase and community, Paradise has been consistently ranked as the most populated public SS13 server. Features include a plethora of custom jobs and species to choose from, and a community driven Karma system designed to encourage roleplay. The server tries to strike a balance between calmer, more RP oriented rounds and events, and furious action packed gamemodes – Without compromising the complex interactions of game mechanics. A large team of friendly mentors are available to help even the newest player quickly get on their feet. Established: March 2018 – PresentDedicated Servers: 2 BeeStation is a server that greatly focuses on being newbie-friendly. They have a lax set of rules and no penalty for not doing your job as a beginner on their main low-roleplay server, Golden. There is also a group of mentors who can help you through the steep learning curve of SS13, by answering your questions, or just walking you through basic tasks on the station. There is a second server, Sage, with less chaos and stricter rules to encourage more roleplaying. Another ongoing goal of theirs is to be the most balanced SS13 server, by constantly tweaking gameplay features to be more fun, and fair. Rounds on BeeStation tend to be very chaotic and fast-paced. The server is a good place to experience high population, and fun features. The code for the server was forked off of the /tg/station codebase. Established: December 2018 – PresentDedicated Servers: 1 World Server is a SS13 spin-off roleplay server based on living within a city, or rather – what spacemen do when they’re not on SS13. It’s more focused on civilian life and does not take place on a space station. You can play as several different social classes, Working Class, Middle Class or Upper Class which affects your gameplay and your place during certain events. You can rise up the ranks, start a political revolution, become a part of the criminal underworld, or even run for president in this tumultuous, eccentric world. There is persistence that carries on from round to round, your character’s appearance and wealth will save during canon rounds. This server is more recommended for those with a desire for a more laid back roleplay experience with a bit of cyberpunk political drama, or those who are looking into getting into heavy roleplaying for the first time. Established: 2011 – PresentDedicated Servers: 1 Yogstation was founded in 2011 when then-host asked Yogscast if we could have their blessing to open an SS13 server in their name. Yogscast allowed this and even played on the server a handful of times at the start of Yogstations birth. Since 2011, Yogstation has come a long way. The server is now run by a council of elected staff and the codebase is now open with regular contributions from the community as well as downstreaming all TG’s code. Yogstation still stands and is ran on a powerful host machine/dedicated box, runs a donation system for in game and forum perks, and runs at a safe %99 lag free rate. Yogstation is one of SS13’s most long-standing communities far surpassing most others in time. Yogstation runs mentors as well as staff who are always friendly and on-hand to give assistance when needed. Established: March 2019 – PresentDedicated Servers: 1 AuStation is the premiere Aussie SS13 server built for Australians and those in the Oceania area. They are an optional roleplay server created for new and veteran players alike looking for relaxed SS13 experience, without the high ping on other servers. As an Australian server, AuStation doesn’t have a huge playerbase, but what they lack in pop, they make back in character. AuStation runs on a dedicated server in Sydney, which guarantees a stable experience for their players. AuStation is a BeeStation downstream and are the currently the only downstream operating a mirror bot which makes sure the server remains up-to-date with new features and fixes. They have a small handful of people working on custom content for the server, and have several features to help improve the lowpop experience including shuttle call votes and automatic sandbox mode switching through the day.
During your time on station you may find yourself face to face (or face to mirror) with the not quite human. Be they aliens, mutated humans, or self aware constructs you’re expected to try and coexist on this deathtrap
Learning their quirks can be key to knowing how to keep them amicable in times of peace, and easy to put down in times of strife.
*1Roundstart Races
*2Human Mutants
*2.4Jelly and Slime Mutants
*2.4.2Slimepeople
*2.4.3Stargazers
*2.4.4Luminescents
*3Exotic Races
*3.3High-functioning Zombies
*3.5Synths
On tgstation, these are the races allowed to be chosen at round start. Because they are freely available, you should expect to deal with them nearly every round.Humans
On the station humans enjoy a degree of superiority over other races, everyone you meet in a position of power will generally be a human.
By default, the AI will apply the protections of its laws ONLY to humans, though they may extend that protection to other races out of preference provided doing so doesn’t harm humans.
Should a conflict arise between a human and another race, expect the AI to take the human’s side.
Gameplay
Behave like the dominant species you are. Beat skulls in with a toolbox and remind everyone that you are essentially a bald ape. Get leg-dropped by a wrestler and watch as your leg actually falls off.
Set up industrial-sized bugzappers in the main hall to deal with the pests.
Diet
* Likes: Fried food and junkfood, often combined into a heavenly form known as fast food.
* Dislikes: Raw food.
Benefits
* AI Protection under the default Asimov lawset.
* Domination of Command Jobs.
* Strength in numbers.
Drawbacks
* None at all.
Where to find them:
* Everywhere.Lizardpeople
Second class citizens, lizards are generally relegated to lower level work.
Within a department a lizard staff member may enjoy anywhere from almost equal standing to obvious racism and disrespect, depending on their coworkers. They enjoy no advantages beyond their striking appearance.
Their appearance and naming conventions are loosely derived from the Argonians, of Skyrim.
Gameplay
Name yourself Does-The-Gimmick. Set all your accessory slots and become an unrecognizable blob of pixels. Be locked out of important positions. Threaten the HoP with a lawsuit if he doesn’t promote you to a Head position and get promptly lasered to death.
Make it hard to understand a word you say by hissing frequently. Get discriminated against for being a snowflake race.
Diet
* Likes: Meat and disgusting things like small creatures that run around on four legs famous for disease
* Dislikes: Grain and dairy, what kind of creature would hate pizza or cake?!
Benefits
* Memorable appearance.
* Solidarity with lizards staffmates.
* Lizardpeople take one third less heat damage.
* Lizard tails and hides can be used to craft sought after items like lizard wine, the Liz O’ Nine Tails and lizard cloche hats.
Drawbacks
* Likely target of racism.
* Noticeable lisssp.
* 50% more cold damage.
* Non-human to the AI.
*Your lizard tail and hide can be used to craft sought-after items.
Where to find them:
* Everywhere but command department.Plasmaman
A recently discovered race that inhabits orbital bodies with high concentrations of Plasma.
Plasmamen have a hard time living on oxygen based space stations as they breathe pure Plasma as their air supply, thus they wear special environmental suits to protect them.
They have very heavy drawbacks, and must rely on their skill and respect to get by, but get many mechanical advantages unique to them as a result.
Gameplay
Light the entirety of the station on fire. Be immune to cold environments, die in seconds to hot ones. Claim that you’re a space beast that’s come to kill everything, ever. Sit in a room full of plasma, naked, and yell at any passerby about the supposed superiority of purple skeletons to flesh people.
Diet
* Likes: Vegetables.
* Dislikes: Fruit, only the flesh is weak to scurvy.
Benefits
* They stand out.
* Can use their bodies drawback of setting on fire offensively to scare off attackers.
* Welding visor that can be toggled on and off, which lets one weld safely and block flashes if necessary.
* Immune to cold, letting them spacewalk with only needing an emergency firesuit as the emergency firesuit protects from pressure damage.
* Immune to most viruses.
* Immune to radiation, no matter the severity.
* Can’t bleed.
* Does not need to eat.
* They have lights built into their helmets which can be toggled on and off.
Drawbacks
* They stand out, badly.
* Likely target of racism.
* They rely on a constant source of Plasma air to survive.
* If exposed to Oxygen, their body will catch on fire.
* 150% damage from brute, heat and fire.
* They are stuck inside an environment suit. [Replaceable by Hardsuit, EVA spacesuit, or emergency firesuit + firehat/pressure sealed hat]
* Can’t drink or eat through helmet, so plasmamen are dependent on injections and patches in order to not take potential damage from eating.
* No easy ability to hide their identity.
* May get their helmets or envirosuit taken off by security stripsearching them, and as a result, die.
* Have to wear gloves at all times to not light on fire, which means if their arm is cut off and they do not have an emergency firesuit or evasuit to save them, they will burn and die when the gloves fall off.
* The AI and its minions are almost always free to maim or kill you if you are seen harming a human.
* Has no genetic code, meaning they cannot have genetic mutations.
* They can wear almost no unique cosmetics, and as a result are always bald.
* Plasmaman organs are rare, and thus not easily replaceable when damaged.
Where to find them:
* Probably in a chair next to the supermatter engine, wearing a firesuit and soaking up the radiation, waiting to unleash it on the rest of the station crew.
* Probably in a chair next to active fusion of gases, wearing a firesuit and soaking up the radiation, waiting to unleash it on the rest of the station crew.
* Probably in a tritium fire at atmospherics, wearing a firesuit and soaking up the radiation, waiting to unleash it on the rest of the station crew.
* Walking around hallways, unleashing radiation on the rest of the station crew.
* Everywhere aside from command.Mothpeople
White-faced insect people with wings and antennae. Tc electronic m40 studio reverb 1.0.5 kit. Be the Mary Sue you were always meant to be with a shitload of color ’themes’ to choose from.
Gameplay
Get everything unique about you as a species removed by deranged people, but manage to sneak past a free infinite jetpack that never activates when you need it to. Turn into toothpaste when you hack a door wrong.
Diet
* Likes: Vegetables, Dairy, Clothing.
* Dislikes: Fruit.
* Toxic: Raw meat, cooked meat, just don’t eat something that moved and made noises.
Benefits
* If your wings haven’t been crisped, you can flutter around once gravity goes out.
Drawbacks
* Your eyes are extra sensitive to light. Welding needs both goggles plus a mask and flashbangs REALLY hurt, even with sunglasses on.
* Badly hurt by fly swatters. [10x damage]
* Vulnerable to pest spray. [3x damage]
* Fire will burn your wings off, disabling its benefits.
* Not protected by Asimov laws.
* Nonsensical ’fluttering’ speech tag. Space Station 13 Races
Where to find them:
* Near a light bulb or Tesla engine.Ethereals
Walking lightbulbs that are named after celestial bodies.
Diet
* Likes: Snowflake Ethereal food (High-power energy bars, empowered burgers). Electricity, whether through Cyborg rechargers, electric shocks, APCs, or indirectly through lightbulbs.
Benefits
* They’re walking flashlights.
* Even better when emagged.
* Deal burn damage instead of brute damage when punching things.
* Slightly resistant to electricity.
Drawbacks
* They’re walking flashlights.
* Can only regain nutrition by entering a cyborg recharger, by touching lightbulbs, touching an APC on harm intent, or through special Ethereal food.
* Vulnerable to brute damage.
* Not protected by Asimov laws.
Where to find them:
* At Robotics and Engineering.
Over the course of a shift, you or someone you know may lose their humanity. These races are not born, but made.
These players are less likely to be the targets of racism, as many may simply acknowledge their former humanity, but are none the less NOT human anymore.PodpeopleHow To Play Space Station 13
Human blood, resurrected through a plant. Podpeople are rare to see, often only making an appearance if the doctors or defibrillators are gone. They thrive in light and can’t survive darkness for too long.
Gameplay
End up as mister potatohead after getting husked and the Botanist is not stoned enough to forget he can clone, but too stoned to do a good job. Forget that you photosynthesise and grow obese in the light. Start vegetating with relative ease.
Remember that you’re basically a walking matchstick well after you marched into a plasma fire.
Benefits
* Gradually heals and gains nutrition in well lit areas.
* Immune to plant-based hazards such as space vines and killer tomatoes.
* Bees don’t mind them.
Drawbacks
* Darkness drains nutrition.
* If starving, takes damage over time.
* Easily eaten by goats.
* Tendency to be overweight due to desire to stay in the light at all times.
* Extra vulnerable to chemicals designed to kill plant life.
* Takes extra burn damage and heats up quickly.
* Mutates if shot by a floral somatoray in mutation mode.
Where to find them:
*Hydroponics.Flypeople
Walking abominations of mishmatched DNA caused by teleporter malfunctions. Careful use and upgrading of the teleporter can assure those that dabble with it don’t end up in this sorry state.
Like the lizard races, there’s absolutely nothing redeemable about existing like this, unless you just enjoy being a freak.
Gameplay
Annoy the chef for his cheese, vomit on his food and kill Pete because you need barf fuel muh self defense. Start getting voices in your head when you read the bee movie script over the radio.
Get lynched for attacking the botanist using pest spray, and get gibbed by the chef for ’no reason’.
Diet
* Likes: Gross things, such as vomit. Get your crewmates sick and never go hungry again!
* Dislikes: Anything with nutriment.. the first time.
Drawbacks
* Buz-zz-zing lisp.
* Grotesque appearance.
* Badly hurt by pest spray [3x damage].
* CRUSHED by fly swatters [30x damage].
* Their organs are unidentifiable.
Where to find them:
* Near a teleporter.Felinids
Effectively human if not for their ears and tail.
Nanotrasen executives agree that Felinids are not befitting of head roles for the same reason certain individuals are
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